Systems Architecture · Chapter 9
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Three principal roles: reduce ambiguity, employ creativity, manage complexity.
Reduce ambiguity
Define the boundaries, goals, and functions of the system.
Employ creativity
Create the concept.
Manage complexity
Choose a decomposition of the system.
These three roles all center on information: reducing ambiguity by identifying necessary, consistent, important information; adding new information through creativity; and managing the explosion of information in the final architecture.
The architect drives ambiguity out of the upstream process. The architect is responsible for creating boundaries and concretizing goals.
Employing creativity: once goals are defined, there’s a creative task — defining a concept. A good concept doesn’t ensure success, but a bad concept almost certainly dooms a system to failure. Tasks include proposing concept options, identifying key metrics and drivers, conducting highest-level trades, selecting a concept (and perhaps a backup), thinking holistically about the full lifecycle, and anticipating failure modes.
Managing complexity: once a concept is chosen, information explodes rapidly — external interfaces, first-level design, decomposition, downstream considerations. The architect manages this by decomposing form and function, allocating functionality to form, defining interfaces, configuring subsystems, balancing flexibility vs. optimality, and controlling product evolution.
“Some single mind must master, else there will be no agreement in anything.” — Abraham Lincoln
“Timing has a whole bunch to do with the outcome of a rain dance.” — Cowboy saying
Ambiguity is composed of two ideas: fuzziness and uncertainty. In common usage it also connotes incorrect, missing, or conflicting information.
Fuzziness
Occurs when an event or state is subject to multiple interpretations. “Smooth finish” or “good gas mileage” mean different things to different customers — fuzziness is influenced by context.
Uncertainty
Occurs when an event’s outcome is unclear or in doubt. We can articulate the possible states, but not which one will occur — like a coin flip.
Where X, Y, Z are the true inputs to the system:
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Ambiguity is almost always present in the upstream influences — segmented roughly by corporate function: strategy, marketing, customers, manufacturing, operations, R&D, regulations, standards.
“The best-laid schemes o’ mice an’ men / Gang aft agley [often go awry]” — Robert Burns
Deliverables are different from tasks — they are the end result, not the procedure by which it’s achieved.
Nearly every large firm has a product development process (PDP) — capturing methodology, terminology, phases, milestones, and tasks/outputs.

Includes some of the fuzzy front end (feasibility, approval, requirements) and includes operations — since NASA is usually the operator of its own products. Very traceability- and review-heavy, reflecting low-volume, high-cost, high-perceived-risk systems. Source: Crawley, Cameron & Selva (2016), Fig. 9.1.

Compared to NASA, iteration loops stand out — even in aerospace, iteration is inevitable and not at odds with a stage-gated process. The process centers on FAA certification, itself an instrument of the more important process: sales. Source: Crawley, Cameron & Selva (2016), Fig. 9.2.


Agile emphasizes iterative, incremental development — collaborative teams evolve requirements and solutions evolutionarily. Originated in rapid prototyping of software for small/medium applications; since extended (with mixed success) to capital-intensive, longer-lifecycle industries. Source: Crawley, Cameron & Selva (2016), Fig. 9.4.
Are differences between PDPs superficial, or substantial? Some observed differences:
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Many factors could drive real differences: hardware vs. software, existing vs. new product, standalone vs. platform, production volume, capital intensity, technology push vs. market pull.

Four common activity groups: conceiving, designing, implementing, operating — a checklist, not a stage-gate process. The architect’s primary domain sits in “conceive,” but must move relevant downstream information back into the architecting phase. Source: Crawley, Cameron & Selva (2016), Fig. 9.5.
Studies have shown that linear representations of the design process are deeply flawed — they fail to represent iterations and feedback, presume a linear flow of time and effort across stages, and can mask a design’s immaturity when gate criteria are compromised.
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Quo is the shared Indo-European root of these words across languages — French qui/quoi/quand, Hindi kab/kya/kyon, and the seven circumstances of the ancient Greek rhetorician Hermagoras.

Architecture — form and function — sits at the center of the framework. Interactions are two-directional; flow from left to right is not implied. Source: Crawley, Cameron & Selva (2016), Fig. 9.6.

Moving up a layer: the design process and implementation process each get their own instantiation of the W Questions. The design process has its own form too — notably design tools, which shape and constrain the system form that’s achievable. Source: Crawley, Cameron & Selva (2016), Fig. 9.7.

The broadest nested view: the firm’s PDP inside the enterprise boundary (R&D and corporate functions mostly upstream; PR, sales, distribution mostly downstream), plus external actors and attributes — capital, competition, regulation — that affect the enterprise. Source: Crawley, Cameron & Selva (2016), Fig. 9.8.
“Things which matter most must never be at the mercy of things which matter least.” — Johann Wolfgang von Goethe
Modern product development — with concurrency, distributed teams, and early supplier engagement — places even more emphasis on having a good architecture:
By Steve Imrich, Architect and Principal at Cambridge Seven Associates

Left: Trulli houses, Alberobello, Italy (a). Right: industrial ductwork, Centre Pompidou, Paris (b). The concept is the departure point for integrating performance and form. Source: Crawley, Cameron & Selva (2016), Fig. 9.9. Photos: (a) Funkyfood London-Paul Williams/Alamy, (b) Francisco Javier Gil/Fotolia.

Left: Sydney Opera House (a). Right: Golden Gate Bridge (b). Qualities of “Magic” allow structures to become memorable and iconic to a culture. Source: Crawley, Cameron & Selva (2016), Fig. 9.10. Photos: (a) Wim Wiskerke/Alamy, (b) EvanTravels/Fotolia.
“Surprise, as all art and architecture, helps us contemplate. Life wears out our ability for surprise. Surprise is the beginning of a true vision of the world.” — Eladio Dieste

A ballerina and a gymnast share athleticism, dynamic patterning, and nuance of expression — yet one is considered “art,” the other “athletic expertise.” An architect’s opportunity and responsibility: to overlay performance and poetry, and understand how those ingredients interact. Source: Crawley, Cameron & Selva (2016), Fig. 9.11. Photos: (a) Cheese78/Fotolia, (b) Gerard Rancinan, Jean Guichard/Sygma/Corbis)
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Reference: Crawley, E., Cameron, B., & Selva, D. (2016). System Architecture: Strategy and Product Development for Complex Systems. Pearson. Chapter 9.
Chapter 10 examines the principal upstream and downstream influences on system architecture in detail — including the ABCD Product Case.

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