Systems Architecture · Chapter 1
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This is architecture: one early decision eliminated countless possible designs and gave every downstream team a starting point.

Apollo 11 LM ascent stage, 1969. Credit: NASA / Michael Collins (public domain).

Emma Mærsk, once the world’s largest container ship. Credit: Nils Jepsen, CC BY-SA 2.5.
The heavy-lift ship MV Blue Marlin transporting the 36,000-metric-ton drilling platform SSV Victoria. Source: Dockwise / Rex Features / Associated Press. Reproduced from Crawley, Cameron & Selva, System Architecture, Pearson (2016), Fig. 1.1.

F-22 Raptor, 2010. Credit: U.S. Air Force / SrA Gustavo Gonzalez (public domain).
Do they meet stakeholder needs and deliver value?
Do they integrate easily, evolve flexibly, and operate simply and reliably?
Well-architected systems do.
Architecture: an abstract description of the entities of a system and the relationships between those entities.

Boeing 787-9 Dreamliner. Credit: Anna Zvereva, CC BY-SA 2.0.
Good architectural decisions create competitive advantage. Bad ones can hobble a firm from the outset.
Every system built by humans has an architecture. Early decisions convey how the whole product is organized.
Hidden constraints, too: John Deere’s crop sprayer width is constrained by the column separation at the manufacturing site — obvious to the team, but easy to miss in the productivity equation.
“Structured creativity is better than unstructured creativity.”
Architecting a system is a soft process — part science, part art. No formula guarantees an optimal solution.
But focusing on decisions (not the underlying designs) lets architects trade off options and order decisions by their leverage on system performance.

VIIRS “Blue Marble,” Suomi NPP. Credit: NASA/NOAA/GSFC/Norman Kuring (public domain).
Canceled in 2010 — $8.5B over the original $6.5B estimate.
By the end of this course, you should be able to:
Part 1 · System Thinking (Ch. 1–3)
← we are here
Part 2 · Analysis of System Architecture (Ch. 4–8)
Part 3 · Creating System Architecture (Ch. 9–13)
Part 4 · Architecture as Decisions (Ch. 14–16)
Running examples throughout: an amplifier circuit, the circulatory system, a design team, the solar system.
“Principles are general rules and guidelines, intended to be enduring and seldom amended, that inform and support the way in which an organization sets about fulfilling its mission.”
— U.S. Air Force, Principles for Information Management, 1998
Chapter 2 introduces four tasks for thinking about any system:
Tip
Reference: Crawley, E., Cameron, B., & Selva, D. (2016). System Architecture: Strategy and Product Development for Complex Systems. Pearson. Chapter 1.

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